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Digital humans

A face that can talk, made from a photo.

Presenters, tutors, support agents, a digital double of your founder: give them the face of a real person who agreed to it, with the expression shapes your lip sync and face tracking already understand.

Unreal and MetaHuman

For high-end real-time characters: the MetaHuman ZIP and our Unreal automation give you a full MetaHuman with the person's skin and matching grooms, driven by MetaHuman's own facial rig.

MetaHuman & Unreal

Web and lightweight engines

For agents in the browser or in an app: the GLB carries all 52 ARKit blendshapes (tongueOut included), so lip-sync tools and webcam face trackers that output ARKit weights can drive it directly. Three.js and Babylon.js load it as is.

See the web preview
Before you build

Likeness is a promise to a real person.

Get written consent

A digital double speaks for someone. Get their permission for the head and for what it will say, and keep it on file.

Label it

Tell your users they are talking to a generated character; rules such as the EU AI Act increasingly require it.

Delete when asked

Heads and photos can be deleted from FaceNinja at any time, through the Studio or the API.

Give your agent a face.

Start with a free head and the photo guide.