Cinematics and virtual production
Real cast members as MetaHumans for previs, background and stand-ins, with their consent.
A head from a photo is the easy half. Conforming it, keeping the person's skin, finding the right hair and a body that fits is where the evening goes. FaceNinja hands you all of it.

head.fbx in MetaHuman vertex order, centimetres, Y-up, ready for ConformHead_Color, Head_Normal, Head_Cavity and Head_SRMF at 4096 pxRunning in our own Unreal setup today, being packaged for customers. Ask for early access.


Conform alone gives you the shape. MetaHuman then picks one of its library skins, and the person's own colouring, freckles, moles and wrinkles are gone. The texture override is what keeps them, and it needs maps in MetaHuman's UV layout, which is what we bake.
Then there is the neck. Heads from photos sit on a template neck; a broad-necked person ends up with a pencil neck and a visible step at the collar. Ours is fitted before it ever reaches Unreal.
Real cast members as MetaHumans for previs, background and stand-ins, with their consent.
A believable lead character from a photo of yourself or a friend, without a scan rig.
Dozens of heads through the API, all in the same topology, ready for the same pipeline.
Bring a photo of someone who said yes.